Polly: Ever used a walkthrough or hint?

January 10th, 2011 by | 5 comments

Last week we asked if a Monkey Island game set somewhere else than the Caribbean would work. 10% said yes, 60% would like it if it was done briefly and the majority of the game still took place in the Caribbean, and 30% said no.

To come up with this week’s Polly I once again looked out the window and this time I noticed a bunch of trees, I wondered ‘Would a Monkey Island game set in a tree work?‘. Then I realized that was a stupid question and came up with this instead: Have you ever used a walkthrough or hint for any of the Monkey Island games?

Polly: Ever used a walkthrough or hint?

  • No I proudly say! (6%, 5 Votes)
  • Yes, I am so ashamed (94%, 81 Votes)

Total Voters: 86

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5 Responses to “Polly: Ever used a walkthrough or hint?”

  1. Harris McMahon says:

    The results are too obvious. I think that a ‘Do you tend to use hints/walkthrough’ would have more interesting answers.
    (Unless, of course, someone proudly says no, and then s/he will have much to explain.)

  2. dumpling321 says:

    when i was young I tended to use walkthroughs because I LOVED the storylines in adventure games, but couldn’t really get most of the puzzles… now i tend not to use walkthroughs unless i’m researching a game (I generally research a game exhaustively before I buy it…) or the game has alot of missable items (such as rpg’s and other such games that have places and levels you can never return to)

  3. Lewis says:

    Of course I use it. But, there was a time (when there was no such thing as internet), that I had no way to consult any kind of walktru. I think when MI 1and MI 2 (and other older titles) came out, there was no internet (at least here in Portugal).

    That´s why I recall these games so well. I remember playing with other friends and each one comparing how far they had come in the game, so we could share hints. That´s why these games took me weeks to finish. And now with the net, there is always the temptation of consulting the net, even if there is any sign of trouble on solving the games.

  4. Lombre says:

    To the four people that voted “No”, BULLHONKEY I say!
    I probably used one the most in the second part of Trial and Execution, simply because I couldn’t wait to see where the story was gonna go. Other than that, I usually use one at least once every game.

  5. SilverWolfPet says:

    I remember one particular puzzle, in Curse of Monkey Island, that had me stuck for an entire MONTH! I didn’t know how to light the lighthouse.

    I actually reached a point where I would draw during class, at school, various ideas and item combinations. I literally was drawing my inventory, which I memorized, and started thinking of strategies.

    At one point I actually thought that Stan’s card, being laminated, might do the trick! I rushed home after school only to be disappointed. :p Hehe, I miss those times.

    Even so, I used walkthrough on ToMI only ONCE in chapter four.

    Escape for Monkey Island had me stuck at the part where you have to prove you’re innocent. Took me longer than a month.

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