“Everything you wanted to know about Tales of Monkey Island, but was afraid to ask”-week!

January 19th, 2010 by | 3 comments


Yep, you read it quite well (don’t make us write it again), this week will be a treat for the fans that still have those questions regarding Guybrush’s last adventure. The Great Four Wise Men from Telltale, respectively Dave Grossman, Mark Darin, Mike Stemmle and Sean Vanaman, agreed to shed some light upon the events that took place during the 5-6 months of epicness-ness-ness.

The order of the interviews was chosen randomly, because one cannot simply choose between these guys, nor the cool answers that they sent to us, to you and to anyone who had something to ask about Tales of Monkey Island. Today we ask Mark Darin, writer and designer for Tales. Stay tuned for more!

SWP: How and Why did Guybrush get his hand back? (we also noticed the missing ring)

MD: Magic and Love are both powerful forces.  When combined, even more so.

SWP: What WAS that little annoying traffic light on the Crossroads map?? Everybody tried clicking on that! Jake put it there, as far as he told us, to mess with our heads!

MD: Perhaps there are places in the Crossroads that are hidden.  Perhaps it takes a special kind of person to uncover those secrets.  Or perhaps Jake was just messing with your heads.

SWP: Was Voodoo Lady’s diary, along with all her controlling-the-situation plans, real or not?

MD: The Voodoo Lady knows more than she lets on and works to keep things a certain way, but she cannot simply control all situations that arise.

SWP: Did Ron wanted to give the Voodoo Lady a bigger role?

MD: I don’t know.  I didn’t ask and he didn’t say. We did talk for a while about a Thanksgiving Burrito he once ate, but I don’t see what that has to do with the Voodoo Lady?

SWP: What other characters from previous games were high on the comeback-list? For instance, Largo LaGrande, plenty of people were expecting his comeback. Why didn’t he make an appearance?

MD: Largo had no place in this story.  I must admit, I love the little guy and think it’d be fun to see him again, but we if we just started cramming in every character we liked even if it didn’t fit the story, we’d have a bloated game that felt more like a Curtian Call than an actual new and exciting story.

SWP: Congratulations on bringing back Earl Boen! How did you do that? We started giving up hope!

MD: We did that for the fans.  You guys kept asking for it and it was something we could do.  We love you guys! 

SWP: If you were asked to write the script for a Monkey Island movie, but it would mean you couldn’t work on the next Monkey Island game, would you do it?

MD: I don’t think so.  There are already enough decent Pirate movies out there and I’d hate for Monkey Island to get lost in that. 

SWP: How long did it took to write the entire script, or at least know the most important main points of the story, from beginning to end?

MD: Well, each episode has its own script and its own writer.  Each script is written as the previous one is completed, so it takes as long as the season runs and a little bit more.  In the begining, we do outline what all of the major story beats will be for each episode so that every writer has a good understanding of what needs to happen in their episode, what came before it, and what their episode is leading up to.

SWP: What did Ron think of the whole Nor Treblig idea?

MD: I don’t know.  I didn’t ask and he didn’t say.  Did I mention that Thanksgiving Burrito?  I did?  Good.

SWP: Thank you, Mark! We’ll continue the interviews tomorrow. Keep visiting.

(Junaid, that’s an awesome set of header-pics, man! Thanks!)

Posted in Dave Grossman, Interviews, Mark Darin, Mike Stemmle, Sean Vanaman, Tales of Monkey Island

3 Responses to ““Everything you wanted to know about Tales of Monkey Island, but was afraid to ask”-week!”

  1. haydenwce27 says:

    I’m not too keen on the idea of a Monkey Island movie either. It might be okay if it were animated so that all of the current MI voice actors could portray the characters instead of actual actors who would, no doubt, fail to do so very well. Just stick to the games, I say! Tales of Monkey Island, as a whole, gave us 20+ hours of enjoyment as opposed to a maximum of 3 hours that a movie provides.

    • Haggis says:

      “It might be okay if it were animated”

      I think it would be BRILLIANT as an animated movie. Seriously, imagine that, Guybrush & co on the big screen… which would undoubtedly spark the production of a lot of merchandise as well! I think it’d be great, really, and it would reach a whole new audience too.

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